【画像】街にあふれる「アルファード」 なぜ「先代」も“高い”? すでに“型落ち”でも「現行型」に迫る「高リセール」維持する理由とは 1/2

街にあふれる「アルファード」 なぜ「先代」も“高い”? すでに“型落ち”でも「現行型」に迫る「高リセール」維持する理由とは
ProEXR File Description =Attributes= cameraAperture (float): 35.9999 cameraFNumber (float): 8 cameraFarClip (float): 1e+030 cameraFarRange (float): 1e+018 cameraFocalLength (float): 48 cameraFov (float): 38.9348 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 200 cameraTransform (m44f): [{0.539946, -0.840252, -0.0493315, -566.397}, {-0.841699, -0.539018, -0.031646, -323.028}, {-5.55111e-017, 0.0586095, -0.998281, 119.124}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 7275, 5145] displayWindow (box2i): [0, 0, 7275, 5145] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" vrayInfo/camera (string): "AL_P2_3_camera1" vrayInfo/computername (string): "e04nw1007" vrayInfo/cpu (string): "INTEL/P2(M5)" vrayInfo/date (string): "2020/Feb/16" vrayInfo/filename (string): "W:/ALPHXRD_VELLFXRX/_20200109_2020MaruTokuDH/_2020MaruTokuDH_project/scenes/ALPHA_BG/scenes/AL_P2_3_Vray_03.mb" vrayInfo/frame (string): "00000" vrayInfo/h (string): "5146" vrayInfo/mhz (string): "0MHz" vrayInfo/os (string): "Microsoft(tm) Windows(tm), version 6.2, " vrayInfo/primitives (string): "6311156" vrayInfo/ram (string): "96976MB" vrayInfo/renderlayer (string): "defaultRenderLayer" vrayInfo/rendertime (string): " 5h 2m 40.7s" vrayInfo/scenename (string): "AL_P2_3_Vray_03" vrayInfo/time (string): "00:03:33" vrayInfo/vmem (string): "134217728MB" vrayInfo/vraycore (string): "3.60.04" vrayInfo/vrayversion (string): "Version of V-Ray for Maya 3.60.03" vrayInfo/w (string): "7276" =Channels= A (float) B (float) G (float) R (float)
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